Do or Dice

Do or Dice: Intent vs Action

I just read this article from Gnome Stew about Player Intent, and (apart from it being interesting) is a great excuse for me to discuss some of the design decisions behind Do or Dice.

As Do or Dice is leveraging both the Blades in the Dark and Fate Core systems, there are a list of skills that a player can have their character use to perform tasks. However, in Do or Dice, a roll is never called for - at no point should the GM say "I want you to roll Tinker." Instead, the first step of performing a task is to declare your intent - the player describes what outcome on the situation they wish to have.
(Image from Brainless Tales.)

Players don't say "I want to attack the guard", but instead "I want to kill the guard", or "I want the guard to die". This intent is then matched with a skill, but any skill can arguably be used - so long as the player can justify it. Are they killing the guard by Fighting them? Or are they Tinkering with a device that will kill them?
Once an intent and a skill have been announced, the GM can determine how difficult this would be to achieve, how risky, and how much effect the player would likely have. Everything, easily, flows from the fiction.

This process of intent completely removes the problem of the player's engagement with the mechanics missing the GM's perception of that engagement. The player directly states the cool thing they want, the GM sets opposition and announces what's at stake, the player can re-negotiate (if they want to), and then a roll is performed. Everyone - even other players - are allowed to sit on the edge of their seats during this roll because they know what every possible result could lead to (but not exactly what will happen)...

Whilst Do or Dice is still in testing and development, this mechanic of intent over action is central to the game and, as far as I can tell, isn't going anywhere.

If you enjoyed seeing this little glimpse into Do or Dice, please let me know in the comments and I can write more posts like this. It's fun to discuss what I've been working on for so long now!

SNIPPET! Ameshirel: A World Reforged - On the Nature of Religion: The Iron Penitents

Ameshirel: A World Reforged is an upcoming setting and campaign being developed as the flagship setting for the system Do or Dice which is currently in development. This setting and system will be teased and released in snippets, a few pages at most, such as this.

The eighth snippet for Ameshirel: A World Reforged concerns the nature of The Iron Penitents, a well meaning, if often exploited cult of Dwarves who just want peace. Following the teachings of Saint Edringoth the Endurer, they cast away their treasure for the hope of a better life...

You can download the one-page snippet as a PDF here!

(Image from William McAusland, used with permission.)
More snippets will be shared regularly, as the setting of Ameshirel: A World Reforged is uncovered from the ashes of the Age of Ascension!

SNIPPET! Ameshirel: A World Reforged - On the Nature of Religion: The Wandering Reprieve

Ameshirel: A World Reforged is an upcoming setting and campaign being developed as the flagship setting for the system Do or Dice which is currently in development. This setting and system will be teased and released in snippets, a few pages at most, such as this.

The seventh snippet for Ameshirel: A World Reforged concerns the nature of The Wandering Reprieve, a cult to the Gods The Music in Your Mind, and The Path Revealed. The Reprieve follow a philosophy of revelry and beauty, but sadly this is a very subjective term...

You can download the one-page snippet as a PDF here!

(Image from William McAusland, used with permission.)
More snippets will be shared regularly, as the setting of Ameshirel: A World Reforged is uncovered from the ashes of the Age of Ascension!

SNIPPET! Ameshirel: A World Reforged - On the Nature of Scofflaws

Ameshirel: A World Reforged is an upcoming setting and campaign being developed as the flagship setting for the system Do or Dice which is currently in development. This setting and system will be teased and released in snippets, a few pages at most, such as this.

The sixth snippet for Ameshirel: A World Reforged concerns the nature of Scofflaws, the central 'protagonists' of the world. Unburdened by law or the threat of sin, they are able to do anything though without the safety that civilisation provides...

You can download the one-page snippet as a PDF here!

(Image from Rue Ink, used with permission.)
More snippets will be shared regularly, as the setting of Ameshirel: A World Reforged is uncovered from the ashes of the Age of Ascension!

SNIPPET! Ameshirel: A World Reforged - On the Nature of Magic

Ameshirel: A World Reforged is an upcoming setting and campaign being developed as the flagship setting for the system Do or Dice which is currently in development. This setting and system will be teased and released in snippets, a few pages at most, such as this.

The sixth snippet for Ameshirel: A World Reforged concerns the nature of Magic, and how the upheaval of this fundamental part of life has fractured the world. But where there is calamity, there is also new opportunity...

You can download the one-page snippet as a PDF here!

(Image from Rue Ink, used with permission.)
More snippets will be shared each week, as the setting of Ameshirel: A World Reforged is uncovered from the ashes of the Age of Ascension!

SNIPPET! Ameshirel: A World Reforged - On the Nature of Humans

Ameshirel: A World Reforged is an upcoming setting and campaign being developed as the flagship setting for the system Do or Dice which is currently in development. This setting and system will be teased and released in snippets, a few pages at most, such as this.

The fifth snippet for Ameshirel: A World Reforged concerns the nature of Humanity, and how it has changed since the Age of Ascension. Stagnant and oppressed under the weight of hereditary cults, many turn to the life of a Scofflaw for simple freedoms...

You can download the one-page snippet as a PDF here!

(Image from William McAusland, used with permission.)
More snippets will be shared each week, as the setting of Ameshirel: A World Reforged is uncovered from the ashes of the Age of Ascension!

SNIPPET! Ameshirel: A World Reforged - On the Nature of Polder

Ameshirel: A World Reforged is an upcoming setting and campaign being developed as the flagship setting for the system Do or Dice which is currently in development. This setting and system will be teased and released in snippets, a few pages at most, such as this.

The fourth snippet for Ameshirel: A World Reforged concerns the nature of the Polder, or Halflings - a race of people almost made for the life of a Scofflaw... For they are too cursed - cursed with pathological disobedience.

You can download the one-page snippet as a PDF here!

(Image from William McAusland, used with permission.)
More snippets will be shared each week, as the setting of Ameshirel: A World Reforged is uncovered from the ashes of the Age of Ascension!

SNIPPET! Ameshirel: A World Reforged - On the Nature of Elves

Ameshirel: A World Reforged is an upcoming setting and campaign being developed as the flagship setting for the system Do or Dice which is currently in development. This setting and system will be teased and released in snippets, a few pages at most, such as this.

The third snippet for Ameshirel: A World Reforged concerns the nature of the Elves - a race trapped in a half-life, neither waking nor resting. Divided between the world of their ancestry, and that of their birth, the Elves grow stranger as a people - but ever hungry for a way out of their madness...

You can download the one-page snippet as a PDF here!

(Image from William McAusland, used with permission.)
More snippets will be shared each week, as the setting of Ameshirel: A World Reforged is uncovered from the ashes of the Age of Ascension!

SNIPPET! Ameshirel: A World Reforged - On the Nature of Orcs

Ameshirel: A World Reforged is an upcoming setting and campaign being developed as the flagship setting for the system Do or Dice which is currently in development. This setting and system will be teased and released in snippets, a few pages at most, such as this.

The second snippet for Ameshirel: A World Reforged concerns the nature of the Orcs - a race betrayed by their own blood which drives them to slaughter. Born long ago by Demonic forces, the Orcs have always fought against their basest natures - and the battle's just getting started...

You can download the one-page snippet as a PDF here!

(Image from William McAusland, used with permission.)
More snippets will be shared each week, as the setting of Ameshirel: A World Reforged is uncovered from the ashes of the Age of Ascension!

SNIPPET! Ameshirel: A World Reforged - On the Nature of Dwarves

Ameshirel: A World Reforged is an upcoming setting and campaign being developed as the flagship setting for the system Do or Dice which is currently in development. This setting and system will be teased and released in snippets, a few pages at most, such as this.

The first snippet for Ameshirel: A World Reforged concerns the nature of the Dwarves - a people cursed by their own history. Dwarves born into the world bear the physical manifestations of the sins of their forebears, and are forced to follow in their footsteps to stave off untimely death...

You can download the one-page snippet as a PDF here!

(Image from William McAusland, used with permission.)
More snippets will be shared each week, as the setting of Ameshirel: A World Reforged is uncovered from the ashes of the Age of Ascension!